local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = {}
L0_1.group_id = 133213035
L1_1 = {}
L2_1 = {}
L2_1.config_id = 35001
L2_1.monster_id = 23010501
L3_1 = {}
L3_1.x = -3691.689
L3_1.y = 203.676
L3_1.z = -3232.553
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 349.698
L3_1.y = 33.597
L3_1.z = 8.982
L2_1.rot = L3_1
L2_1.level = 29
L2_1.drop_tag = "\229\133\136\233\129\163\233\152\159"
L2_1.pose_id = 9001
L2_1.climate_area_id = 2
L2_1.area_id = 12
L3_1 = {}
L3_1.config_id = 35004
L3_1.monster_id = 23020101
L4_1 = {}
L4_1.x = -3697.172
L4_1.y = 202.251
L4_1.z = -3239.172
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 36.459
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 29
L3_1.drop_tag = "\229\128\186\229\138\161\229\164\132\231\144\134\228\186\186"
L3_1.disableWander = true
L3_1.climate_area_id = 2
L3_1.area_id = 12
L1_1[1] = L2_1
L1_1[2] = L3_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 35005
L2_1.gadget_id = 70310006
L3_1 = {}
L3_1.x = -3699.544
L3_1.y = 201.661
L3_1.z = -3240.346
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 4.318
L3_1.y = 0.564
L3_1.z = 14.877
L2_1.rot = L3_1
L2_1.level = 27
L2_1.area_id = 12
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1035002
L2_1.name = "MONSTER_BATTLE_35002"
L3_1 = EventType
L3_1 = L3_1.EVENT_MONSTER_BATTLE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = ""
L2_1.action = "action_EVENT_MONSTER_BATTLE_35002"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 35001
L3_1[1] = L4_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 35005
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "MONSTER_BATTLE_35002"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.CreateMonster
  L3_2 = A0_2
  L4_2 = {}
  L4_2.config_id = 35004
  L4_2.delay_time = 0
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : create_monster"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_MONSTER_BATTLE_35002 = L1_1
